
.jpg)
CIV 6 WIKI TECH TREE HOW TO
(For more info on how to do that, please see the Government article.) Policy Cards are unlocked via progress through the Civics Tree.Ĭivilization VI's Civics system - and more specifically, the Government system - is actually Civilization V's Social Policy system revamped and expanded. Each Policy Card represents an effect, which is activated when you place the card in the appropriate slot in your Government. "Policies") are the actual representations of the social orientation of your nation. Policy Cards Main article: Policy Cards (Civ6) This way you can have a nice idea of where each civ stands in terms of development compared to the other civs. A circle marking a single civ bears its leader's portrait, and one marking multiple civs a number scroll over each circle to see the exact Civic Era it shows, and (if it shows multiple civs) which leaders are currently in it. You will see a number of circles on the bar, each one marking one or more civilizations. Like the Tech tree, underneath the Civics tree in its scroll area you will find the Civic progress bar, which depicts the overall progress of the game (with the current turn marked on the bar), and where approximately each civilization stands in terms of civic development. This allows for an entirely new focus in the game. It is now fully possible for a civilization to develop along cultural lines, and still win the game without bothering with developing science. We can say that the Civics tree offers roughly half the progress opportunities in the game, related to culture and diplomacy, while the Technological tree offers the progress through military tech and raw science. While the Technology tree offers military tech, and essential techs for dominating your surroundings, the Civics tree unlocks Social Policies (now called " Policy Cards"), diplomatic options, and subtle military developments, such as formation bonuses, or the ability to combine units into Corps and Armies. The main difference between the two trees (besides the way you progress through them) is in their concept, and the stuff they unlock. For a list of individual civics, see this page. The boost mechanics for the Tech tree are also present for the Civics tree - each individual Civic may be boosted by fulfilling an Inspiration requirement, similar to Eurekas in the technology tree. There are 50 civics in the base game, with some not being needed to progress through to the end of the tree (a.k.a. And just like your technological research, you are constantly developing a Civic, right from the start of the game. Progressing through the technology tree requires Science development, while progressing through the Civics tree requires Culture development. We can actually say that the traditional Tech tree has been split in two in Civilization VI, with the two parts being the two sides of the same coin: your civilization's development over time. Click to zoom.Ĭivics are organized in a research tree, very similar to the scientific technologies tree from previous games.
